GUTTA-X

The First Generated Mesh Pilot

A narrow extrusion experiment tested whether semantic structures could become generated form without disrupting combat geometry.

The grammar pipeline initially rendered its major structures as composed Unity cuboids. That made provenance and collision easy to inspect, but it also left the world visibly close to development geometry.

A later implementation batch introduced a narrow alternative. Selected structure-derived barriers, divider walls, and scanner boxes could build a procedural prism mesh from descriptor data. Unsupported recipes or invalid descriptors continued to use the established cuboid path.

The pilot kept visual and gameplay risk separate. The new mesh was visual only, while dependable box colliders continued to define movement and shot blocking. Diagnostic metadata recorded whether each major object used extrusion or fallback geometry.

This was not a final art pipeline. It was an architectural probe: could the structure grammar move from semantic boxes toward generated form without disrupting the playable room contract? The next task was to compare extruded and fallback objects across all five templates before planning a deeper structure system.

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