Documents last updated on 20 July 2026 expand MadQuack from a game design into a proposed production blueprint. They describe a four-layer Godot architecture, validated authored content, independent deterministic random streams, and local saves designed around atomic writes and safe checkpoints.
The blueprint treats mobile constraints as system concerns rather than late polish. Accessibility settings are intended to load before animated presentation. Backgrounding pauses the run and requests a safe save. Physical iPhone and iPad tests are required for touch feel, performance, thermal behavior, audio routes, and lifecycle handling. The release model specifies no required backend, player account, tracking, or protected-resource permissions.
The level of specification is meaningful, but it is not implementation evidence. The architecture, tests, performance gates, and privacy posture all remain proposed. The repository contains none of the project files, source code, dependencies, builds, or test reports needed to show that the blueprint works.
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