Command three flocks
Choose where to feed, when to support a fight, and when to retreat. Nearby rivals fight automatically; your decisions keep the army together.
Guide three flocks through a quick contest for food, shelter, and territory. Eight bird armies bring their own mischief to a twelve-field solo campaign.
Play free in your browserCan you keep your flocks fed, outwit your rivals, and claim the countryside?
Position your birds, keep feeding grounds working, and rotate tired flocks home. Pause to plan whenever you need a breather, then return for a better harvest.
User value
A little countryside, a little tactical mischief, and a clear result in a short battle. No account is needed.
Choose where to feed, when to support a fight, and when to retreat. Nearby rivals fight automatically; your decisions keep the army together.
Plan orders pauses the battle while you choose named destinations, rally birds, or send a tired flock home. Gentle gives new commanders more breathing room.
Battles last up to four minutes of game time. Wins secure territories; your campaign, preparations, and medals stay in this browser.

Features
Different birds, rival plans, and feeding grounds give you a reason to try a new approach.
Crows mob, gulls steal, geese stand their ground, and each of the other armies has its own signature. Optional previews show the trade-offs.
Twelve territories span farms, a village, a city, and the coast. Choose preparations between encounters and learn how each rival approaches the field.
Eagles and foxes interrupt both armies. Clear warnings let you escape, shelter, or use your species’ response.
Earn mastery medals, try secured fields without preparations, or experiment with another army. Debriefs explain what happened in the battle you actually played.
Export and import saves to move progress between devices. Save the full game offline in supported browsers. Mobile battles use landscape orientation.
Product concept
Keep two patches feeding; rotate tired flocks. The first army to reach 100 food wins, or the leader at four minutes takes the field.
One settled flock can work a feeding ground. Sending more birds to the same patch does not increase its income.
Rivals contest food and drain morale. Reinforce where it matters, or use their distraction to find an unguarded meal.
Retreat home to recover before morale runs out. Scattered flocks regroup; defeat never takes away secured campaign territory.
Architecture
The whole battle runs on your device. Campaign progress saves locally, with no sign-in needed.
Plan orders holds the clock while you choose your next move. Saved campaign battles resume paused.
Export a save before changing browsers or devices, then import it where you want to play.
In supported browsers, save the full game before leaving your connection. Progress stays on that device.
Technology
Development
A browser release with guided lessons, quick skirmishes, and a journey from farms to the coast.
Implemented
Continuing to refine
Player feedback will guide balance and usability refinements. Try a new army, revisit a field, and see which decisions make your next harvest better.
The Great Bird War lab notes
Notes about the thinking, architecture, development, and decisions behind this work.
Development notes for this project will begin here.
Contact Burrito’s Labs
Questions, product feedback, or something worth exploring.