Games & Simulations
Available now
The Great Bird War emblem: two opposing wings around a golden grain.

The Great Bird War

Guide three flocks through a quick contest for food, shelter, and territory. Eight bird armies bring their own mischief to a twelve-field solo campaign.

Play free in your browser
Category
Games & Simulations
Platform
Desktop + mobile web
Status
Available now

Can you keep your flocks fed, outwit your rivals, and claim the countryside?

Position your birds, keep feeding grounds working, and rotate tired flocks home. Pause to plan whenever you need a breather, then return for a better harvest.

User value

Small flocks. Big ambitions.

A little countryside, a little tactical mischief, and a clear result in a short battle. No account is needed.

01

Command three flocks

Choose where to feed, when to support a fight, and when to retreat. Nearby rivals fight automatically; your decisions keep the army together.

02

Take time to plan

Plan orders pauses the battle while you choose named destinations, rally birds, or send a tired flock home. Gentle gives new commanders more breathing room.

03

Make a little progress

Battles last up to four minutes of game time. Wins secure territories; your campaign, preparations, and medals stay in this browser.

Three flocks competing for feeding grounds in The Great Bird War.
Feed, disrupt, recover. Pause whenever you want to plan your next orders.

Features

Win the field. Then master it.

Different birds, rival plans, and feeding grounds give you a reason to try a new approach.

  1. 01

    Eight expressive armies

    Crows mob, gulls steal, geese stand their ground, and each of the other armies has its own signature. Optional previews show the trade-offs.

  2. 02

    A campaign from valley to sea

    Twelve territories span farms, a village, a city, and the coast. Choose preparations between encounters and learn how each rival approaches the field.

  3. 03

    Nature takes no sides

    Eagles and foxes interrupt both armies. Clear warnings let you escape, shelter, or use your species’ response.

  4. 04

    Reasons to replay

    Earn mastery medals, try secured fields without preparations, or experiment with another army. Debriefs explain what happened in the battle you actually played.

  5. 05

    Your browser, your campaign

    Export and import saves to move progress between devices. Save the full game offline in supported browsers. Mobile battles use landscape orientation.

Product concept

Every crumb creates a decision.

Keep two patches feeding; rotate tired flocks. The first army to reach 100 food wins, or the leader at four minutes takes the field.

01

Spread out to feed

One settled flock can work a feeding ground. Sending more birds to the same patch does not increase its income.

02

Support a useful fight

Rivals contest food and drain morale. Reinforce where it matters, or use their distraction to find an unguarded meal.

03

Live to flock again

Retreat home to recover before morale runs out. Scattered flocks regroup; defeat never takes away secured campaign territory.

Architecture

Your browser is home base.

The whole battle runs on your device. Campaign progress saves locally, with no sign-in needed.

  1. 01Choose an army
  2. 02Pick a territory
  3. 03Feed, disrupt, recover
  4. 04Review the battle
  5. 05Prepare for the next field

Pause whenever you need

Plan orders holds the clock while you choose your next move. Saved campaign battles resume paused.

Carry your campaign

Export a save before changing browsers or devices, then import it where you want to play.

Keep playing offline

In supported browsers, save the full game before leaving your connection. Progress stays on that device.

Technology

A complete solo game, delivered as static files.

Application

  • TypeScript
  • Phaser
  • HTML
  • CSS

Browser

  • Mouse, keyboard and touch
  • Local campaign saves
  • Optional offline play

Delivery

  • Cloudflare static assets
  • No account
  • No game server

Development

A complete solo campaign.

A browser release with guided lessons, quick skirmishes, and a journey from farms to the coast.

Stage
Available now
Armies
8
Territories
12
Accounts
None

Implemented

  • Eight species with distinctive signature behaviors
  • Twelve campaign encounters and two difficulty settings
  • Mouse, keyboard, touch and paused orders
  • Mastery medals, useful debriefs and army tryouts
  • Local saves, export/import and optional offline play

Continuing to refine

Player feedback will guide balance and usability refinements. Try a new army, revisit a field, and see which decisions make your next harvest better.

The Great Bird War lab notes

The project, over time.

Notes about the thinking, architecture, development, and decisions behind this work.

Development notes for this project will begin here.