Games & Simulations
Free public beta
The VEIL tactical command emblem.

VEIL

Find their radar. Hide yours. Decide when to commit. A simultaneous-turn tactical duel of reconnaissance, deception, and scarce ammunition.

Play the free beta
Category
Games & Simulations
Platform
Desktop + tablet web
Status
Free public beta

Can you read the opposing commander before both plans unfold?

Spend four command points to search, strike, relocate, or deceive. Build a picture from uncertain contacts, protect your installations, and finish an operation in up to twelve rounds.

User value

Information is your first weapon.

A readable command center with hidden installations and simultaneous orders. Learn through short exercises, face an AI commander, or invite a friend to a private duel.

01

Find and verify

Use radar clues, reconnaissance, satellite imagery and reserve scans. Old contacts can move; apparent installations can be decoys.

02

Commit a plan

Sequence scarce flights, choose what to defend, and decide when exposing your radar is worth the protection.

03

Learn from the outcome

Review what happened, replan a recorded round, and compare its result against the same opposing orders.

VEIL’s live operations desk showing Northern Coast, Arid Gulf and Industrial Estuary.
The public beta operations desk. Choose a theater, continue a saved operation, or start a new command.

Features

Three theaters. Different decisions.

Northern Coast offers a clear baseline, Arid Gulf leaves room to disperse, and Industrial Estuary constrains movement across divided banks.

  1. 01

    Learn in stages

    Four Command School exercises introduce the systems. Six assignments offer different constraints and optional mastery goals.

  2. 02

    Choose the pressure

    Cadet, Regular and Veteran opponents combine with Observer, Raider and Deceiver styles. Core, Maneuver and Full command let you introduce rules gradually.

  3. 03

    Keep a rivalry going

    Invite a friend with a private link. Online turns, return briefings and mutual rematches support relaxed or timed duels.

  4. 04

    Keep your operation

    Solo saves stay in your browser. Export a copy to move devices or keep a backup. Solo and training support offline play after the first successful load.

Product concept

A small ruleset with consequential choices.

Five installations, four command points and a bounded operation keep each plan readable.

01

Build the picture

Distinguish fresh observations from aging tracks, empty sectors and jammed imagery.

02

Protect the next turn

A damaged radar weakens defense; a destroyed launch facility strands its remaining weapons. Movement and deception can preserve your options.

03

Test a different decision

The after-action lab compares a revised plan against recorded opposing orders. A solo practice branch lets you continue from the alternative.

Architecture

Your solo command stays on your device.

Solo play and training run in the browser. Private duels use an authoritative online service so each player sees only their own intelligence.

  1. 01Choose a theater
  2. 02Deploy privately
  3. 03Commit simultaneous orders
  4. 04Read the outcome
  5. 05Review and rematch

No account needed

Begin a solo operation immediately or send a private invitation to a friend.

Keep a portable save

Export committed solo turns and import them on another device. Browser storage can be cleared, so keep backups of important runs.

Share by choice

Feedback is voluntary. Share a completed replay only when you want others to see both sides of the operation.

Technology

A browser-based command center.

Solo play

  • Local rules and AI
  • IndexedDB saves
  • Offline asset cache

Online duels

  • Cloudflare Workers
  • Durable Objects
  • Private live updates

Player choice

  • No account required
  • Optional sound and motion
  • Voluntary feedback

Development

Help shape the free beta.

The current 0.18 beta is free to play, with no closing date announced. Use Send feedback inside the game to tell us what worked and what needs attention.

Stage
Free beta
Theaters
3
Command points
4
Round limit
12

Implemented

  • Solo operations, four exercises and six assignments
  • Private online duels, saved turns and rivalry rematches
  • After-action review and recorded-round practice
  • Local save export, replay sharing and optional feedback

During the beta

Player feedback will inform further refinements and the later paid release. Desktop and tablets are the primary interface targets.

VEIL lab notes

The project, over time.

Notes about the thinking, architecture, development, and decisions behind this work.

Development notes for this project will begin here.