Find and verify
Use radar clues, reconnaissance, satellite imagery and reserve scans. Old contacts can move; apparent installations can be decoys.
Find their radar. Hide yours. Decide when to commit. A simultaneous-turn tactical duel of reconnaissance, deception, and scarce ammunition.
Play the free betaCan you read the opposing commander before both plans unfold?
Spend four command points to search, strike, relocate, or deceive. Build a picture from uncertain contacts, protect your installations, and finish an operation in up to twelve rounds.
User value
A readable command center with hidden installations and simultaneous orders. Learn through short exercises, face an AI commander, or invite a friend to a private duel.
Use radar clues, reconnaissance, satellite imagery and reserve scans. Old contacts can move; apparent installations can be decoys.
Sequence scarce flights, choose what to defend, and decide when exposing your radar is worth the protection.
Review what happened, replan a recorded round, and compare its result against the same opposing orders.

Features
Northern Coast offers a clear baseline, Arid Gulf leaves room to disperse, and Industrial Estuary constrains movement across divided banks.
Four Command School exercises introduce the systems. Six assignments offer different constraints and optional mastery goals.
Cadet, Regular and Veteran opponents combine with Observer, Raider and Deceiver styles. Core, Maneuver and Full command let you introduce rules gradually.
Invite a friend with a private link. Online turns, return briefings and mutual rematches support relaxed or timed duels.
Solo saves stay in your browser. Export a copy to move devices or keep a backup. Solo and training support offline play after the first successful load.
Product concept
Five installations, four command points and a bounded operation keep each plan readable.
Distinguish fresh observations from aging tracks, empty sectors and jammed imagery.
A damaged radar weakens defense; a destroyed launch facility strands its remaining weapons. Movement and deception can preserve your options.
The after-action lab compares a revised plan against recorded opposing orders. A solo practice branch lets you continue from the alternative.
Architecture
Solo play and training run in the browser. Private duels use an authoritative online service so each player sees only their own intelligence.
Begin a solo operation immediately or send a private invitation to a friend.
Export committed solo turns and import them on another device. Browser storage can be cleared, so keep backups of important runs.
Feedback is voluntary. Share a completed replay only when you want others to see both sides of the operation.
Technology
Development
The current 0.18 beta is free to play, with no closing date announced. Use Send feedback inside the game to tell us what worked and what needs attention.
Implemented
During the beta
Player feedback will inform further refinements and the later paid release. Desktop and tablets are the primary interface targets.
VEIL lab notes
Notes about the thinking, architecture, development, and decisions behind this work.
Development notes for this project will begin here.
Contact Burrito’s Labs
Questions, product feedback, or something worth exploring.