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Making Release Evidence Repeatable

Named scenarios, deterministic fixtures, and release gates connected screenshots and demonstrations to testable product state.

Phase 11 turned testing and demonstration into related but distinct systems. Scenario definitions describe behavior, fixtures provide safe deterministic data, and a Debug-only runner drives the production interface through named checkpoints.

The same scenario can support assertions, screenshots, or a paced preview without placing fixture controls in the Release build. A passing scenario can prove that a button appeared, state changed, or a task was stored, but it cannot prove that real people understand or prefer the interface.

Later working-tree evidence expands this approach across unit tests, scenario smoke tests, accessibility checks, strict-concurrency builds, Release builds, widget builds, visual regression, monetization invariants, and privacy audits.

Physical speech, widget taps, background audio, Reminders, live StoreKit behavior, accessibility review, and real-human observation remain distinct evidence types and outside the automated launch claim.

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