On 4 August 2026, WWX moved from a definition-led project into a native application repository. The milestone created the Xcode project, established iPhone and iPad as the Version 1 product boundary, and placed the simulation core in a local Swift package.
That split mattered. The application could use SwiftUI for adaptive mobile interaction while the authoritative rules remained independent of views and device presentation. It also established a constraint that shaped later work: the mobile client would send commands and display projections, but it would not become a second game engine.
The milestone did not create a playable campaign. Its value was architectural and directional. It turned the project's large design constitution into a buildable native foundation without expanding the launch platform list or introducing a remote service.
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