Think strategically
Choose high-level initiatives without tactical unit control or administrative micromanagement.
A geopolitical strategy simulation where three powers shape a fictional world through interdependent political choices.
Shape a world order without managing armies.
Countries behave as political actors rather than territory tiles. Timed initiatives change allegiance, capacity, narrative, security, and the dependencies between them through a deterministic, explainable simulation.
User value
Read the system, find leverage, act, and understand the consequences.
Choose high-level initiatives without tactical unit control or administrative micromanagement.
Relationships, investment, evidence, public narrative, resilience, and dependency all shape position.
Typed records, alerts, forecasts, and derived measurements keep consequences inspectable.
Features
A working strategic spine, not yet the complete game.
Lead Atlas, Aegis, or Meridian through the same deterministic six-subject world.
Verify information, build partnerships, invest, release evidence, and protect infrastructure.
Review resources, commitment, duration, timing, legal targets, and expected effects before acting.
Advance six-hour ticks, resolve scheduled work, renew daily resources, and observe bounded rival turns.
Derive Allegiance, Capacity, Narrative, Security, and a combined index from strategic records.
Recover, migrate, reproduce, and branch campaigns from versioned local state and command journals.
How it works
Every action moves through the same authoritative campaign machinery.
Enter the reduced world as Atlas, Aegis, or Meridian.
Review its current records, initiatives, pillars, routes, and legal actions.
See cost, duration, commitment, expected resolution, pillar effect, and escalation effect.
Submit the choice against the current authoritative state revision.
Resolve scheduled work, daily renewal, escalation, and bounded rival opportunities.
Use alerts, records, pillars, resources, and route assessments to choose again.
Product concept
Political depth comes from a few understandable systems that change one another.
Atlas, Aegis, and Meridian complicate a world that would otherwise collapse into two fixed camps.
Allegiance, Capacity, Narrative, and Security come from relationships and actions, not one ownership flag.
A route remains incomplete when the underlying systems needed to support it do not yet exist.
Architecture
The SwiftUI client and headless simulator use the same campaign rules and state transitions.
Stable identifiers, explicit ordering, fixed-point rules, and keyed draws reproduce the same campaign from the same inputs.
The client submits commands and renders immutable projections instead of mutating authoritative state directly.
Versioned JSON packages contain bounded declarative campaign data, not arbitrary scripts.
Technology
Development
The reduced campaign supports power selection, strategic initiatives, time, rivals, progression, derived supremacy, local persistence, and replay. It does not yet support a complete ending.
Implemented
Next campaign work
Implement the smallest coherent set of confrontation, recovery, route, and terminal systems that can make strategic progress contestable and eventually produce credible victory or defeat.
WWX: Global Supremacy lab notes
Notes about the thinking, architecture, development, and decisions behind this work.
Partnership, investment, evidence, and infrastructure protection began changing distinct strategic records instead of one generic score.
The project deferred victory rules until the simulation could produce the strategic evidence needed to support them.
Power selection, a timed initiative, rival opportunities, alerts, persistence, and replay turned the foundation into a small campaign.
Integrated certification tested commands, time, content, persistence, replay, simulation, client layouts, and accessibility semantics as one reproducible foundation.
The first native milestone separated adaptive mobile presentation from one authoritative simulation core.